Devlog – Launch of Tap Rush Reflex!


🚀 Tap Rush Reflex is now live!

Today I’m excited to finally release Tap Rush Reflex, a fast and clean neon-styled reflex game built for both mobile and desktop.

The idea behind the game is simple:
Tap the glowing squares before they disappear.
Avoid the bombs.
Collect the bonuses.
And try to keep up as the speed increases.

This game started as a tiny experiment…
…and quickly turned into a full reflex challenge that even surprised me. 😅
Your reaction time gets tracked, the levels get faster, and suddenly you’re sitting there thinking:

“One more run. I can beat that high score.”

🎮 What’s inside the release

✔ Smooth neon visuals
✔ Mobile + desktop support
✔ Fullscreen optimized
✔ Tap/click precision feel
✔ Level system with rising difficulty
✔ Highscore saving
✔ Reaction time tracker
✔ Quick-restart loop
✔ A clean, minimal UI

I wanted a game that loads instantly, feels responsive, and puts you right into the action without waiting.

❤️ Why I built it

I love arcade-style games that are pure skill — no grinding, no menus, no interruptions.
Just you, your reflexes, and the “don’t blink” moments.

Tap Rush Reflex is my take on that classic formula.

📱 Designed for quick sessions

Whether you’re on your phone, on your laptop, or killing time between tasks —
every round takes around 20–60 seconds…

…unless you get really good. 😎

🧩 What’s next?

I’d love feedback from players:

  • How far did you get?

  • What was your fastest reaction time?

  • Do you want new block types or power-ups?

  • Would you like a “hardcore mode”?

Feel free to leave a comment — it helps a ton!

🎉 Play it now!

👉 Play Tap Rush Reflex


(link will auto-appear after you publish)

Thanks for playing — and don’t forget to breathe between rounds! 😉

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