Hey I think I saw you publish this elsewhere, glad to see you bring it to Itch. My potato chip of a computer can only run it on "low" so thank you for adding different graphic levels.
hat's genuinely good to hear. It picks a tier automatically, but you can lock it in OPTIONS if you'd rather it stopped adjusting. The rule I stuck to was that LOW has to be the same game rendered softer — same scenery, same track detail, just fewer pixels and cheaper post — rather than a stripped-down version. Nice to know it worked on the machine it was written for.
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Very well made game. Nice responsive controls and good sense of speed.
"responsive" is exactly what I was hoping for and wasn't sure I'd got. The airbrake on Shift is the part I fine-tuned the most; glad it lands.
Hey I think I saw you publish this elsewhere, glad to see you bring it to Itch. My potato chip of a computer can only run it on "low" so thank you for adding different graphic levels.
hat's genuinely good to hear. It picks a tier automatically, but you can lock it in OPTIONS if you'd rather it stopped adjusting. The rule I stuck to was that LOW has to be the same game rendered softer — same scenery, same track detail, just fewer pixels and cheaper post — rather than a stripped-down version. Nice to know it worked on the machine it was written for.